Portfolio
This page mainly introduces personal projects created by 2022 or earlier. For work at FrameSynthesis Inc., see the company works page.
2022
Cat Walking in Front of the Shinjuku East Exit Cat
An AR cat walking in front of the Shinjuku East Exit Cat. It uses ARCore Geospatial API for alignment and PLATEAU 3D city models so the cat can be occluded by buildings.
2021, 2016
VR Sashimi Tanpopo
A simple job placing tanpopo on sashimi. The Quest version was released in 2021 and featured by Omega Sisters, other VTubers, and many media outlets.
2021
Escape Miku!
A demo experience created for Sony Corporation for the ELF-SR1 Spatial Reality Display shown at Magical Mirai 2021.
2021
3D Driving Simulator on Google Maps
Drive freely around the world using the Google Maps API. It was featured on the official Google blog and other sites.
2019
Parallel Parasols
A short VR piece themed around umbrellas. You experience it by moving an umbrella fitted with Quest controllers. It was exhibited at Maker Carnival Shanghai and other events.
2017
VR Content Development Guide 2017
A co-authored guidebook on VR development. I wrote Chapter 2 on the Unity and Unreal Engine development environments, along with the preface.
2015
Stimulation VR
An interactive piece created for a VR performance at Digital Content EXPO 2015 DVERSE Inc booth. It was designed so the performer, participant, and audience could all enjoy the experience together.
2015
Overstream
A river-running action game that uses the full tracking area of the Oculus Rift DK2. You play by walking and crouching.
2014
VR Table Flipping
Flip a chabudai in VR. I combined an Arduino-built controller with Unity physics simulation and made it into an exhibition piece.
2014
Silhouette Striker
A VR shooting game for exhibitions. I designed it to be easy for first-time players to understand and comfortable to play.
2014
3D Parking Simulator
A parking practice simulator for Oculus Rift. Because it is VR, you can look back and practice reversing and parallel parking.
2012
Landolt Wars
A mini game based on the vision-test Landolt C. Insert the stick into the gap and clear the letters in a reflex-focused play style.
2011
Avoider
An action game where you dodge cans and steel balls while collecting gems. The combo grows the more you collect in a row, built as a simple dodge-focused game.
2011
HTML5 Shooter
A shooting game made to test HTML5. I used it to confirm that game development was possible on smartphone browsers at the time.
2010
Live Piano
A portable keyboard app for iPhone and iPad. I thoroughly tuned the sound source and UI so it would support serious performance even on a small screen.
2006
2D Driving Simulator ver.2
The restored version of the 2D driving simulator. It brings back the public Flash release so it can be played in modern browsers.
2003
2D Driving Simulator ver.1
The first version of the 2D driving simulator. You can drive ordinary cars, buses, and trailers around a miniature course.