FrameSynthesis
I founded XR/VR-focused studio in 2022. Contract development from location-based VR to Quest apps and WebXR.
VR Sashimi Tanpopo
Indie Quest app — a factory-line sim that drew wide press coverage in Japan.
2D Driving Simulator
Top-down browser driving sim in a miniature course—solo project spanning 2006–2018, brought back with Ruffle.
Profile
I love VR. After picking up an Oculus Rift in 2013, I started making VR pieces on my own and eventually turned it into my career. I have worked on more than forty projects, including location-based VR attractions, VTuber systems, Meta Quest games, web metaverses, corporate VR systems, and VR lab setups for research. In December 2022 I founded FrameSynthesis Inc. I have spoken at XR Kaigi 2020–2024 and CEDEC 2021–2023, co-organize the Godot Meetup Tokyo community events, and co-authored an explanatory book on VR in 2017.
- Handle
- Korin
- Name
- Katsuomi Kobayashi (古林 克臣)
- Role
- CEO, FrameSynthesis Inc.
- Social
- X / Facebook / GitHub / VRChat / Booklog (JP)
- Hobbies
- Games, keyboard instruments
- Notes
- Full member, Virtual Reality Society of Japan
Advanced VR engineer (certification)
Career
For more detail on roles and projects, see the Career page.
Since December 2022
FrameSynthesis Inc.
- Founder & CEO. VR/XR contract development as engineer and PM.
June 2023 – November 2025
University of Tokyo, Research Center for Advanced Science and Technology
- Project academic specialist, Inami/Monnai lab — building VR experiment environments.
Portfolio
Indie browser experiments, VR works, and other personal projects with links.
Activities
Talks, exhibits, press, and other public activity we can share.
Blog
Longer posts on tech, events, and dev topics — mostly in Japanese.
VR dev notes
Separate site with practical notes on Unity, rendering, and VR dev (Japanese).